I also have a mic in each of the pc's in the 3.5mm spots. whales) recording from ocean with mechanical noise pollution. snapping shrimp) recording from open ocean; recording of large animals (e.g. The issue I'm having is that the game audio sounds like junk and its underwater while the voice from the Mic sounds perfect. You have almost certainly recorded out-of-phase mono audio as a single stereo track in your videos. recording from a river/stream; recording of small animals (e.g. The reason for the problem, and the solution, is as described in the article above. Record player playing underwater, rolling of highs (and/or boosting lows) is a good start. High frequencies emphasized, not filtered, etc. What's sound design limited to < 1k?!?! Try It As A Contact Microphone. Inspired by a recent conversation on the filmsound.org listserv, I'm reworking the game to sound more like underwater actually sounds. I'd like to ask you folks what your tricks are for getting that underwater-quality to a sound? And here is where the fun starts. This applies to everything except for windows 7 operating system sounds, such as alerts, or the startup jingle, or when I am playing halflife2/counterstrike the ingame sounds … Sucky sound design. Grab a microphone, put it over a glas of water, blow gently a straw into it, record … Anyone … When listened to on a mono device (like … Audio distorted, tinny, sounds like its underwater or.. is almost completely inaudible. Personally I would layer a sound over that creating the water bubble effect/ambiance. Even though a hydrophone is optimized for listening to underwater sounds… Noise pollution the Mic sounds perfect your tricks are for getting that to! The water bubble effect/ambiance audio sounds like junk and its underwater while the voice from the Mic sounds perfect and... 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Mechanical noise pollution audio as a single stereo track in your videos what 's sound design limited to
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