This move at (2,2) is not valid. * The main class for the Tic-Tac-Toe (Console-OO, non-graphics version)
Can have more and pick one in random. But choosing this simple playing strategy allows you to focus on other aspects of the programming, such as how to internally represent the grid and how to determine when a player has won the game or when the game has ended in a draw. The program ends when the game is won by either player or the game is a draw. In our case, we can define an enumeration called GameState as follows: You can create an instance for an enum (just like creating an instance of a class) and assign a value into it. A much more efficient method for matching with a winning pattern in a Tic-tac-toe is to use a 9-bit binary number (stored as an int or short type) to denote the placement of the seeds, and use bit operations to perform the matching. It was not written by me and I do not take credit for it. */, /** Update the currentState after the player with "theSeed" has moved */. Try again... /**
It is a small example of what java can do. // Otherwise, no change to current state (PLAYING). After the human enters a move, the program should display the current status of the board on the console. You’ll need to make just a few modifications to the code to make it work, but those changes are key to understanding how a Swing application can be run as an applet. Modify the above Tic-Tac-Toe ("TTTGraphics2P.java"): You could wiki "Sudoku" to understand the rules of the game. Improve display (e.g., images and animation). Pre-JDK 1.7 does not support binary literals but supports hexadecimal literals beginning with prefix "0x". * in the non-OO version. Use vertical bar characters (found on the keyboard with the backslash character, just above the Enter key) and hyphens to draw the board in a simple grid. In this initial design, we do not separate the cell and board into dedicated classes, but include them in the main class. This applet was taken directly from the Java Developers Kit. In our earlier version, we used int named-constants to represent the various game states, as follows: This approach of using int named-constants is better than using number in the programming statements, but it is not ideal. You can simply use a 9x9 JTextFields arranged in a 9x9 GridLayout - the GUI codes is simple! // Otherwise, no change to currentState (still PLAYING). Finally, let's write a main class called GameMain to pull all the pieces together. (Google to find some interesting "wav" files.). Then, use the following